Guide · Equipment

Understand loot

Equipment slots, shared stash, qualities, grades, base statistics, Crypt and Cemetery loot, and the current affix pool.

Inventory

Item families and slots

The character sheet has eleven slots: right hand, left hand, head, torso, hands, legs, feet, amulet, two rings, and belt. The generated loot pool currently covers eleven families. Bows use the main hand and quivers the off-hand; leg equipment is not yet in this pool.

Sword
Shield
Bow
Quiver
Armour
Helmet
Gloves
Boots
Belt
Ring
Amulet
256catalogued items
224in generated loot
11loot families
4active qualities

Quality and rarity

Colour determines affixes

Generated loot qualities in the Crypt and Cemetery
QualityRarityWeightProbabilityAffixes
IronCommon10054.05%0
SilverMagic6032.43%1 or 2 (50/50)
GoldRare2010.81%3
DiamondEpic52.70%4

Probabilities use weights 100 / 60 / 20 / 5 after an item is generated.

Base power

The six equipment grades

Base statistics for iron variants
GradeRequired levelSwordShieldArmourHelmetGlovesBootsBelt
Basic12–4573221
Soldier118–1212188453
Knight2118–262535158107
Noble3132–46507030162014
Runic4150–707510545243021
Infernal4165–9010014060324028

Sword shows minimum–maximum damage; the remaining equipment columns show base Armour. Higher qualities retain the same base and add affixes.

Base statistics for iron ranged equipment
GradeRequired levelBowQuiverQuiver speed
Basic15–61–10%
Soldier1110–112–3+2%
Knight2118–184–5+4%
Noble3127–287–7+6%
Runic4139–4010–10+8%
Infernal4153–5413–13+10%

Bows attack at 1.50 shots per second by default. Ranged damage combines bow and quiver ranges; the quiver bonus then increases attack speed.

Crypt and Cemetery tables

Probabilities and monster level

18.5%equipment roll
100%gold roll
1–10base gold pieces

Item-family weights

Sword, shield, bow, quiver, armour, helmet, gloves, boots, and belt each have weight 34, or 9.77%. Rings and amulets each have weight 21, or 6.03%.

Grade distribution by monster level, in percent
Monster levelBasicSoldierKnightNobleRunicInfernal
1–1010000000
11–2030700000
21–30102565000
31–40010256500
41000207010
42000196813
43000186616
44000176320
45000156025
46000145828
47000135631
48000125434
49000115237
50000105040

Random properties

Active catalogue affixes

Possible values from grade I to grade VI
Affix familyValues I → VIEligible items
Strength, Dexterity, Intelligence, Vitality+5 / 10 / 15 / 20 / 25 / 30All
Maximum Health, Maximum Energy+5 / 10 / 15 / 20 / 25 / 30%All
Energy regeneration+5 / 10 / 15 / 20 / 25 / 30%All
Health regeneration+3 / 5 / 7 / 9 / 12 / 15%Amulets
Physical damage, magical damage+5 / 10 / 15 / 20 / 25 / 30%All
Attack speed+5 / 10 / 15 / 20%All · +20% maximum
Cast and movement speed+5 / 10 / 15 / 20 / 25 / 30%All
Physical or magical critical chance+1 / 2 / 3 / 4 / 5 / 5 pointsAll
Physical or magical critical damage+5 / 10 / 15 / 20 / 25 / 30%All
Armour+5 / 10 / 15 / 20 / 25 / 30All
Block chance+1 / 2 / 3 / 4 / 5 / 5 pointsAll
Fire, cold, lightning, or poison resistance+5 / 10 / 15 / 20 / 25 / 30 pointsAll
Specialised offensive pool for bows and quivers
AffixWeight
Dexterity20%
Physical damage20%
Attack speed20%
Physical critical chance20%
Physical critical damage20%

Bows and quivers cannot roll Armour, Block, Parry, or Physical Resistance. Their offensive pool distributes the five properties above equally.

Attack-speed bonuses on equipped pieces are added before application: three +20% affixes give +60%. New rolls of this affix stop at +20%; other families retain their own tiers.

Shared profile

The bag and shared stash

The bag holds 80 slots. The Stash tab, before Buyback, opens 160 slots shared by all characters in the profile. Drag-and-drop and right click transfer complete items with their affixes; a dialog lets you deposit or withdraw gold.

Stash items cannot be sold directly. Sell Useless checks only the bag, including gear forbidden to the class, while keeping items that only require a higher level. Knight and Battle Mage accept swords and shields; Archer and Soraline accept bows and quivers. Transfers, the character, and the recovery checkpoint are saved together.